Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
U
- updateActionLabel() - Method in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerMatch
-
Update the actionLabel's text, according to the current phase of the game flow for thisPlayer
- updateChatMessage(PlayerLobby, List<PlayerLobby>, String) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
Updates the client with a chat message
- updateChatMessage(PlayerLobby, List<PlayerLobby>, String) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
Updates the client with a chat message
- updateChatMessage(PlayerLobby, List<PlayerLobby>, String) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client with a chat message
- updateChatMessage(PlayerLobby, List<PlayerLobby>, String) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client with a chat message
- updateChatMessage(PlayerLobby, List<PlayerLobby>, String) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client with a chat message
- updateChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
-
A player has chosen their personal objective card.
- updateChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
A player has chosen their personal objective card.
- updateChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
A player has chosen their personal objective card.
- updateChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client that a player has chosen their personal objective card.
- updateChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client that a player has chosen their personal objective card.
- updateChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client that a player has chosen their personal objective card.
- updatedVisibleCards - Variable in class it.polimi.ingsw.am13.network.socket.message.response.MsgResponsePickedCard
-
The list of cards that are visible to the player (the two tops of the decks and the four cards that are drawable)
- updateEndGame() - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
The game has ended.
- updateEndGame() - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
The game has ended.
- updateEndGame() - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client about ending of game.
- updateEndGame() - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client about ending of game.
- updateEndGame() - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client about ending of game.
- updateFinalPhase(int) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
-
The game is in the final phase.
- updateFinalPhase(int) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
The game is in the final phase.
- updateFinalPhase(int) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
The game is in the final phase.
- updateFinalPhase(int) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client that the game is in the final phase.
- updateFinalPhase(int) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client that the game is in the final phase.
- updateFinalPhase(int) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client that the game is in the final phase.
- updateGameModel(GameState, GameControllerRMIIF, PlayerLobby) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
This method should be called once the player has reconnected to an already started game.
- updateGameModel(GameState, GameControllerRMIIF, PlayerLobby) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
This method should be called once the player has reconnected an already started game.
- updateGameModel(GameModelIF, GameController, PlayerLobby) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
This method should be called ONLY when a player reconnects to the game.
- updateGameModel(GameModelIF, GameController, PlayerLobby) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
This method should be called ONLY when a player reconnects to the game.
- updateGameModel(GameModelIF, GameController, PlayerLobby) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
- updateInGame() - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
-
The game has begun the turn-based phase.
- updateInGame() - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
The game has begun the turn-based phase.
- updateInGame() - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
The game has begun the turn-based phase.
- updateInGame() - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client that the game has begun the turn-based phase.
- updateInGame() - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client that the game has begun the turn-based phase.
- updateInGame() - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client that the game has begun the turn-based phase.
- updateNextTurn(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
-
The next turn has been reached
- updateNextTurn(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
The turn has passed to another player.
- updateNextTurn(PlayerLobby) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
The turn has passed to another player.
- updateNextTurn(PlayerLobby) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client that the turn has passed to another player.
- updateNextTurn(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client that the turn has passed to another player.
- updateNextTurn(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client that the turn has passed to another player.
- updatePickedCard(PlayerLobby, List<? extends CardPlayableIF>, CardPlayableIF) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client when a player picks a card from the common visible cards.
- updatePickedCard(PlayerLobby, List<? extends CardPlayableIF>, CardPlayableIF) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client when a player picks a card from the common visible cards.
- updatePickedCard(PlayerLobby, List<? extends CardPlayableIF>, CardPlayableIF) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client when a player picks a card from the common visible cards.
- updatePickedCard(PlayerLobby, List<CardPlayableIF>, CardPlayableIF) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
-
A player has picked a card from the common visible cards.
- updatePickedCard(PlayerLobby, List<CardPlayableIF>, CardPlayableIF) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
A player has picked a card from the common visible cards.
- updatePickedCard(PlayerLobby, List<CardPlayableIF>, CardPlayableIF) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
A player picks a card from the common visible cards.
- updatePing() - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates last ping received, and sends the update to the client
- updatePing() - Method in class it.polimi.ingsw.am13.network.rmi.GameControllerRMI
-
Updates the ping of the player's listener by setting it to the current time
- updatePing() - Method in interface it.polimi.ingsw.am13.network.rmi.GameControllerRMIIF
-
Updates the ping of the player's listener by setting it to the current time
- updatePing() - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates last ping received, and sends the update to the client
- updatePing() - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates last ping received, and sends the update to the client
- updatePing(PlayerLobby) - Method in class it.polimi.ingsw.am13.controller.GameController
-
Updates the ping of the given game listener by setting it to the current time
- updatePlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
-
A player has played a card.
- updatePlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
A player has played a card.
- updatePlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
A player plays a card.
- updatePlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client when a player plays a card.
- updatePlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client when a player plays a card.
- updatePlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client when a player plays a card.
- updatePlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
-
A player has played their starter card.
- updatePlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
A player has played their starter card.
- updatePlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
A player has played their starter card.
- updatePlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client that a player has played their starter card.
- updatePlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client that a player has played their starter card.
- updatePlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client that a player has played their starter card.
- updatePlayerDisconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
-
A player has disconnected from the game.
- updatePlayerDisconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
A player has disconnected from the game.
- updatePlayerDisconnected(PlayerLobby) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
A player has disconnected from the game.
- updatePlayerDisconnected(PlayerLobby) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client with the player that has disconnected from the game.
- updatePlayerDisconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client with the player that has disconnected from the game.
- updatePlayerDisconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client with the player that has disconnected from the game.
- updatePlayerJoinedRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
A player has joined the room
- updatePlayerJoinedRoom(PlayerLobby) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
A player has joined the room
- updatePlayerJoinedRoom(PlayerLobby) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client that a player has joined a lobby (waiting for a game)
- updatePlayerJoinedRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client that a player has joined a lobby (waiting for a game)
- updatePlayerJoinedRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client that a player has joined a lobby (waiting for a game)
- updatePlayerLeftRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
A player left the room
- updatePlayerLeftRoom(PlayerLobby) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
A player left the room
- updatePlayerLeftRoom(PlayerLobby) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client that a player has left a lobby (waiting for a game)
- updatePlayerLeftRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client that a player has left a lobby (waiting for a game)
- updatePlayerLeftRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client that a player has left a lobby (waiting for a game)
- updatePlayerReconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
-
A player has reconnected to the game.
- updatePlayerReconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
A player has reconnected to the game.
- updatePlayerReconnected(PlayerLobby) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
A player has reconnected to the game.
- updatePlayerReconnected(PlayerLobby) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client with the player that has reconnected to the game.
- updatePlayerReconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client with the player that has reconnected to the game.
- updatePlayerReconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client with the player that has reconnected to the game.
- updatePoints(Map<PlayerLobby, Integer>) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
-
The points given by Objective cards (common and personal) have been calculated.
- updatePoints(Map<PlayerLobby, Integer>) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
The points given by Objective cards (common and personal) have been calculated.
- updatePoints(Map<PlayerLobby, Integer>) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
The points given by Objective cards (common and personal) have been calculated.
- updatePoints(Map<PlayerLobby, Integer>) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client when the points given by Objective cards (common and personal) have been calculated.
- updatePoints(Map<PlayerLobby, Integer>) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client when the points given by Objective cards (common and personal) have been calculated.
- updatePoints(Map<PlayerLobby, Integer>) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client when the points given by Objective cards (common and personal) have been calculated.
- updateRoomLabel() - Method in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerJoinedRoom
-
Update the label of this room
- updateStartGame(GameState, GameControllerRMIIF) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
The game has started: starter cards and initial cards have been given to the players.
- updateStartGame(GameState, GameControllerRMIIF) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
The game has started: starter cards and initial cards have been given to the players.
- updateStartGame(GameModelIF, GameController) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client that the game has started: starter cards and initial cards have been given to the players.
- updateStartGame(GameModelIF, GameController) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client that the game has started: starter cards and initial cards have been given to the players.
- updateStartGame(GameModelIF, GameController) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client that the game has started: starter cards and initial cards have been given to the players.
- updateTokenPosition(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerMatch
-
Updates the position of the token image on the score tracker, according to the actual points of the player.
- updateTokenPositionRic(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerMatch
-
Recursive creation and concatenation of the animation for the new tokens created to pass from the current saved point to the final updated points
- updateWinner(List<PlayerLobby>) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
-
The winner has been calculated
- updateWinner(List<PlayerLobby>) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
-
The winner has been calculated
- updateWinner(List<PlayerLobby>) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
-
The winner has been calculated
- updateWinner(List<PlayerLobby>) - Method in interface it.polimi.ingsw.am13.controller.GameListener
-
Updates the client with the winner
- updateWinner(List<PlayerLobby>) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
-
Updates the client with the winner
- updateWinner(List<PlayerLobby>) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
-
Updates the client with the winner
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form