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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

U

updateActionLabel() - Method in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerMatch
Update the actionLabel's text, according to the current phase of the game flow for thisPlayer
updateChatMessage(PlayerLobby, List<PlayerLobby>, String) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
Updates the client with a chat message
updateChatMessage(PlayerLobby, List<PlayerLobby>, String) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
Updates the client with a chat message
updateChatMessage(PlayerLobby, List<PlayerLobby>, String) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client with a chat message
updateChatMessage(PlayerLobby, List<PlayerLobby>, String) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client with a chat message
updateChatMessage(PlayerLobby, List<PlayerLobby>, String) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client with a chat message
updateChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
A player has chosen their personal objective card.
updateChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
A player has chosen their personal objective card.
updateChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
A player has chosen their personal objective card.
updateChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client that a player has chosen their personal objective card.
updateChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client that a player has chosen their personal objective card.
updateChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client that a player has chosen their personal objective card.
updatedVisibleCards - Variable in class it.polimi.ingsw.am13.network.socket.message.response.MsgResponsePickedCard
The list of cards that are visible to the player (the two tops of the decks and the four cards that are drawable)
updateEndGame() - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
The game has ended.
updateEndGame() - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
The game has ended.
updateEndGame() - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client about ending of game.
updateEndGame() - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client about ending of game.
updateEndGame() - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client about ending of game.
updateFinalPhase(int) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
The game is in the final phase.
updateFinalPhase(int) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
The game is in the final phase.
updateFinalPhase(int) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
The game is in the final phase.
updateFinalPhase(int) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client that the game is in the final phase.
updateFinalPhase(int) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client that the game is in the final phase.
updateFinalPhase(int) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client that the game is in the final phase.
updateGameModel(GameState, GameControllerRMIIF, PlayerLobby) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
This method should be called once the player has reconnected to an already started game.
updateGameModel(GameState, GameControllerRMIIF, PlayerLobby) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
This method should be called once the player has reconnected an already started game.
updateGameModel(GameModelIF, GameController, PlayerLobby) - Method in interface it.polimi.ingsw.am13.controller.GameListener
This method should be called ONLY when a player reconnects to the game.
updateGameModel(GameModelIF, GameController, PlayerLobby) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
This method should be called ONLY when a player reconnects to the game.
updateGameModel(GameModelIF, GameController, PlayerLobby) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
 
updateInGame() - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
The game has begun the turn-based phase.
updateInGame() - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
The game has begun the turn-based phase.
updateInGame() - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
The game has begun the turn-based phase.
updateInGame() - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client that the game has begun the turn-based phase.
updateInGame() - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client that the game has begun the turn-based phase.
updateInGame() - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client that the game has begun the turn-based phase.
updateNextTurn(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
The next turn has been reached
updateNextTurn(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
The turn has passed to another player.
updateNextTurn(PlayerLobby) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
The turn has passed to another player.
updateNextTurn(PlayerLobby) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client that the turn has passed to another player.
updateNextTurn(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client that the turn has passed to another player.
updateNextTurn(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client that the turn has passed to another player.
updatePickedCard(PlayerLobby, List<? extends CardPlayableIF>, CardPlayableIF) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client when a player picks a card from the common visible cards.
updatePickedCard(PlayerLobby, List<? extends CardPlayableIF>, CardPlayableIF) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client when a player picks a card from the common visible cards.
updatePickedCard(PlayerLobby, List<? extends CardPlayableIF>, CardPlayableIF) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client when a player picks a card from the common visible cards.
updatePickedCard(PlayerLobby, List<CardPlayableIF>, CardPlayableIF) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
A player has picked a card from the common visible cards.
updatePickedCard(PlayerLobby, List<CardPlayableIF>, CardPlayableIF) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
A player has picked a card from the common visible cards.
updatePickedCard(PlayerLobby, List<CardPlayableIF>, CardPlayableIF) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
A player picks a card from the common visible cards.
updatePing() - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates last ping received, and sends the update to the client
updatePing() - Method in class it.polimi.ingsw.am13.network.rmi.GameControllerRMI
Updates the ping of the player's listener by setting it to the current time
updatePing() - Method in interface it.polimi.ingsw.am13.network.rmi.GameControllerRMIIF
Updates the ping of the player's listener by setting it to the current time
updatePing() - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates last ping received, and sends the update to the client
updatePing() - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates last ping received, and sends the update to the client
updatePing(PlayerLobby) - Method in class it.polimi.ingsw.am13.controller.GameController
Updates the ping of the given game listener by setting it to the current time
updatePlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
A player has played a card.
updatePlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
A player has played a card.
updatePlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
A player plays a card.
updatePlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client when a player plays a card.
updatePlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client when a player plays a card.
updatePlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client when a player plays a card.
updatePlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
A player has played their starter card.
updatePlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
A player has played their starter card.
updatePlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
A player has played their starter card.
updatePlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client that a player has played their starter card.
updatePlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client that a player has played their starter card.
updatePlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client that a player has played their starter card.
updatePlayerDisconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
A player has disconnected from the game.
updatePlayerDisconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
A player has disconnected from the game.
updatePlayerDisconnected(PlayerLobby) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
A player has disconnected from the game.
updatePlayerDisconnected(PlayerLobby) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client with the player that has disconnected from the game.
updatePlayerDisconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client with the player that has disconnected from the game.
updatePlayerDisconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client with the player that has disconnected from the game.
updatePlayerJoinedRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
A player has joined the room
updatePlayerJoinedRoom(PlayerLobby) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
A player has joined the room
updatePlayerJoinedRoom(PlayerLobby) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client that a player has joined a lobby (waiting for a game)
updatePlayerJoinedRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client that a player has joined a lobby (waiting for a game)
updatePlayerJoinedRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client that a player has joined a lobby (waiting for a game)
updatePlayerLeftRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
A player left the room
updatePlayerLeftRoom(PlayerLobby) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
A player left the room
updatePlayerLeftRoom(PlayerLobby) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client that a player has left a lobby (waiting for a game)
updatePlayerLeftRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client that a player has left a lobby (waiting for a game)
updatePlayerLeftRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client that a player has left a lobby (waiting for a game)
updatePlayerReconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
A player has reconnected to the game.
updatePlayerReconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
A player has reconnected to the game.
updatePlayerReconnected(PlayerLobby) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
A player has reconnected to the game.
updatePlayerReconnected(PlayerLobby) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client with the player that has reconnected to the game.
updatePlayerReconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client with the player that has reconnected to the game.
updatePlayerReconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client with the player that has reconnected to the game.
updatePoints(Map<PlayerLobby, Integer>) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
The points given by Objective cards (common and personal) have been calculated.
updatePoints(Map<PlayerLobby, Integer>) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
The points given by Objective cards (common and personal) have been calculated.
updatePoints(Map<PlayerLobby, Integer>) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
The points given by Objective cards (common and personal) have been calculated.
updatePoints(Map<PlayerLobby, Integer>) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client when the points given by Objective cards (common and personal) have been calculated.
updatePoints(Map<PlayerLobby, Integer>) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client when the points given by Objective cards (common and personal) have been calculated.
updatePoints(Map<PlayerLobby, Integer>) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client when the points given by Objective cards (common and personal) have been calculated.
updateRoomLabel() - Method in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerJoinedRoom
Update the label of this room
updateStartGame(GameState, GameControllerRMIIF) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
The game has started: starter cards and initial cards have been given to the players.
updateStartGame(GameState, GameControllerRMIIF) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
The game has started: starter cards and initial cards have been given to the players.
updateStartGame(GameModelIF, GameController) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client that the game has started: starter cards and initial cards have been given to the players.
updateStartGame(GameModelIF, GameController) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client that the game has started: starter cards and initial cards have been given to the players.
updateStartGame(GameModelIF, GameController) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client that the game has started: starter cards and initial cards have been given to the players.
updateTokenPosition(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerMatch
Updates the position of the token image on the score tracker, according to the actual points of the player.
updateTokenPositionRic(PlayerLobby) - Method in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerMatch
Recursive creation and concatenation of the animation for the new tokens created to pass from the current saved point to the final updated points
updateWinner(List<PlayerLobby>) - Method in class it.polimi.ingsw.am13.client.gamestate.GameStateHandler
The winner has been calculated
updateWinner(List<PlayerLobby>) - Method in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
The winner has been calculated
updateWinner(List<PlayerLobby>) - Method in interface it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMIIF
The winner has been calculated
updateWinner(List<PlayerLobby>) - Method in interface it.polimi.ingsw.am13.controller.GameListener
Updates the client with the winner
updateWinner(List<PlayerLobby>) - Method in class it.polimi.ingsw.am13.network.rmi.GameListenerServerRMI
Updates the client with the winner
updateWinner(List<PlayerLobby>) - Method in class it.polimi.ingsw.am13.network.socket.GameListenerServerSocket
Updates the client with the winner
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form