Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
J
- joinedRoomController - Variable in class it.polimi.ingsw.am13.client.view.gui.ViewGUI
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Controller of 'JoinedRoom' scene, where player can wait for the room to get full or can leave the room
- joinedRoomPlayersColumn - Variable in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerJoinedRoom
- joinedRoomTable - Variable in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerJoinedRoom
- joinRoom(int, GameListenerClientRMIIF) - Method in class it.polimi.ingsw.am13.network.rmi.LobbyRMI
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Adds a players to an existing room, specified by the given gameId.
- joinRoom(int, GameListenerClientRMIIF) - Method in interface it.polimi.ingsw.am13.network.rmi.LobbyRMIIF
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Adds a players to an existing room, specified by the given gameId.
- joinRoom(int, GameListener) - Method in class it.polimi.ingsw.am13.controller.Lobby
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Adds a players to an existing room, specified by the given gameId.
- joinRoom(GameListener) - Method in class it.polimi.ingsw.am13.controller.Room
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If the game has not started yet, it adds the given player to the room and notifies all players currently in the room of this.
- joinRoom(String, Token, int) - Method in interface it.polimi.ingsw.am13.client.network.NetworkHandler
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Make the player join the specified room
- joinRoom(String, Token, int) - Method in class it.polimi.ingsw.am13.client.network.rmi.NetworkHandlerRMI
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Make the player join the specified room
- joinRoom(String, Token, int) - Method in class it.polimi.ingsw.am13.client.network.socket.NetworkHandlerSocket
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Make the player join the specified room
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form