Index
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N
- networkHandler - Variable in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
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Handler of the network, which creates this listener
- networkHandler - Variable in class it.polimi.ingsw.am13.client.view.gui.ViewGUI
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The network handler which is used to communicate with the server
- networkHandler - Variable in class it.polimi.ingsw.am13.client.view.gui.ViewGUIController
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The network handler which is used to communicate with the server
- networkHandler - Variable in class it.polimi.ingsw.am13.client.view.tui.MenuInputReader
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Reference to the handler of the network, to send commands to the server
- NetworkHandler - Interface in it.polimi.ingsw.am13.client.network
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This is the interface used by the client to communicate with the server.
- NetworkHandlerRMI - Class in it.polimi.ingsw.am13.client.network.rmi
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RMI implementation of
NetworkHandler
, which is used by the client to send messages to the server - NetworkHandlerRMI(LobbyRMIIF, View) - Constructor for class it.polimi.ingsw.am13.client.network.rmi.NetworkHandlerRMI
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Initializes lobby and view
- networkHandlerSocket - Variable in class it.polimi.ingsw.am13.client.network.socket.ServerResponseHandler
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The socket network handler that sends the messages from the client to the server
- NetworkHandlerSocket - Class in it.polimi.ingsw.am13.client.network.socket
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This is the socket implementation of
NetworkHandler
. - NetworkHandlerSocket(Socket, View) - Constructor for class it.polimi.ingsw.am13.client.network.socket.NetworkHandlerSocket
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Initialize the output stream and start the server response handler
- nextTurn() - Method in class it.polimi.ingsw.am13.controller.GameController
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Advances to the next turn.
- nextTurn() - Method in class it.polimi.ingsw.am13.model.GameModel
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Makes the match proceed from the turn that has just been played to the next one, by changing the currentPlayer and, if necessary, changing the GameStatus
- nextTurn() - Method in class it.polimi.ingsw.am13.model.Match
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This method makes the match proceed from the turn that has just been played to the next one, by changing the currentPlayer and, if necessary, changing the GameStatus
- nickname - Variable in class it.polimi.ingsw.am13.model.player.PlayerLobby
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Player's nickname.
- nickname - Variable in class it.polimi.ingsw.am13.network.socket.message.command.MsgCommandReconnectGame
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Nickname of the player who wants to reconnect
- nicknameField - Variable in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerRooms
- NO_COLOR - Enum constant in enum class it.polimi.ingsw.am13.model.card.Color
- NO_RESOURCE - Enum constant in enum class it.polimi.ingsw.am13.model.card.Resource
- notifyChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
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Notifies the view that a player has chosen a personal objective card.
- notifyEndGame() - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
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Notifies the listeners about ending of game.
- notifyFinalPhase(int) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
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Notifies the view that the game is in the final phase.
- notifyInGame() - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
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Notifies the view that the game is in the playing phase.
- notifyNextTurn(PlayerLobby) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
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Notifies the view that the turn is passed to another player.
- notifyPickedCard(PlayerLobby, List<? extends CardPlayableIF>, CardPlayableIF) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
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Notifies the view that a card has been picked by a player.
- notifyPlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
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Notifies the view that a card has been played by a player.
- notifyPlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
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Notifies the view that a starter card has been played by a player.
- notifyPlayerDisconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.controller.Room
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Notifies the view that a player has disconnected from the game.
- notifyPlayerJoinedRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.controller.Room
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Notify the view that a Player has entered a Room.
- notifyPlayerLeftRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.controller.Room
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Notify the view that a Player has left a Room.
- notifyPlayerReconnected(PlayerLobby, GameController, GameModelIF) - Method in class it.polimi.ingsw.am13.controller.Room
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Notifies the view that a player has reconnected to the game.
- notifyPointsCalculated(Map<PlayerLobby, Integer>) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
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Notifies the view that the points given by Objective cards (common and personal) have been calculated.
- notifyStartGame(GameModelIF, GameController) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
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Notifies the view that the game has started: starter cards and initial cards have been given to the players.
- notifyWinner(List<PlayerLobby>) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
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Notifies the view that a player has won the game.
- nPlayersSpinner - Variable in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerRooms
- nPlayersTarget - Variable in class it.polimi.ingsw.am13.controller.Room
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Target number of players to reach in order to start the game
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