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N

networkHandler - Variable in class it.polimi.ingsw.am13.client.network.rmi.GameListenerClientRMI
Handler of the network, which creates this listener
networkHandler - Variable in class it.polimi.ingsw.am13.client.view.gui.ViewGUI
The network handler which is used to communicate with the server
networkHandler - Variable in class it.polimi.ingsw.am13.client.view.gui.ViewGUIController
The network handler which is used to communicate with the server
networkHandler - Variable in class it.polimi.ingsw.am13.client.view.tui.MenuInputReader
Reference to the handler of the network, to send commands to the server
NetworkHandler - Interface in it.polimi.ingsw.am13.client.network
This is the interface used by the client to communicate with the server.
NetworkHandlerRMI - Class in it.polimi.ingsw.am13.client.network.rmi
RMI implementation of NetworkHandler, which is used by the client to send messages to the server
NetworkHandlerRMI(LobbyRMIIF, View) - Constructor for class it.polimi.ingsw.am13.client.network.rmi.NetworkHandlerRMI
Initializes lobby and view
networkHandlerSocket - Variable in class it.polimi.ingsw.am13.client.network.socket.ServerResponseHandler
The socket network handler that sends the messages from the client to the server
NetworkHandlerSocket - Class in it.polimi.ingsw.am13.client.network.socket
This is the socket implementation of NetworkHandler.
NetworkHandlerSocket(Socket, View) - Constructor for class it.polimi.ingsw.am13.client.network.socket.NetworkHandlerSocket
Initialize the output stream and start the server response handler
nextTurn() - Method in class it.polimi.ingsw.am13.controller.GameController
Advances to the next turn.
nextTurn() - Method in class it.polimi.ingsw.am13.model.GameModel
Makes the match proceed from the turn that has just been played to the next one, by changing the currentPlayer and, if necessary, changing the GameStatus
nextTurn() - Method in class it.polimi.ingsw.am13.model.Match
This method makes the match proceed from the turn that has just been played to the next one, by changing the currentPlayer and, if necessary, changing the GameStatus
nickname - Variable in class it.polimi.ingsw.am13.model.player.PlayerLobby
Player's nickname.
nickname - Variable in class it.polimi.ingsw.am13.network.socket.message.command.MsgCommandReconnectGame
Nickname of the player who wants to reconnect
nicknameField - Variable in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerRooms
 
NO_COLOR - Enum constant in enum class it.polimi.ingsw.am13.model.card.Color
 
NO_RESOURCE - Enum constant in enum class it.polimi.ingsw.am13.model.card.Resource
 
notifyChosenPersonalObjective(PlayerLobby, CardObjectiveIF) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
Notifies the view that a player has chosen a personal objective card.
notifyEndGame() - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
Notifies the listeners about ending of game.
notifyFinalPhase(int) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
Notifies the view that the game is in the final phase.
notifyInGame() - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
Notifies the view that the game is in the playing phase.
notifyNextTurn(PlayerLobby) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
Notifies the view that the turn is passed to another player.
notifyPickedCard(PlayerLobby, List<? extends CardPlayableIF>, CardPlayableIF) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
Notifies the view that a card has been picked by a player.
notifyPlayedCard(PlayerLobby, CardPlayableIF, Coordinates, int, List<Coordinates>) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
Notifies the view that a card has been played by a player.
notifyPlayedStarter(PlayerLobby, CardStarterIF, List<Coordinates>) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
Notifies the view that a starter card has been played by a player.
notifyPlayerDisconnected(PlayerLobby) - Method in class it.polimi.ingsw.am13.controller.Room
Notifies the view that a player has disconnected from the game.
notifyPlayerJoinedRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.controller.Room
Notify the view that a Player has entered a Room.
notifyPlayerLeftRoom(PlayerLobby) - Method in class it.polimi.ingsw.am13.controller.Room
Notify the view that a Player has left a Room.
notifyPlayerReconnected(PlayerLobby, GameController, GameModelIF) - Method in class it.polimi.ingsw.am13.controller.Room
Notifies the view that a player has reconnected to the game.
notifyPointsCalculated(Map<PlayerLobby, Integer>) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
Notifies the view that the points given by Objective cards (common and personal) have been calculated.
notifyStartGame(GameModelIF, GameController) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
Notifies the view that the game has started: starter cards and initial cards have been given to the players.
notifyWinner(List<PlayerLobby>) - Method in class it.polimi.ingsw.am13.controller.ListenerHandler
Notifies the view that a player has won the game.
nPlayersSpinner - Variable in class it.polimi.ingsw.am13.client.view.gui.ViewGUIControllerRooms
 
nPlayersTarget - Variable in class it.polimi.ingsw.am13.controller.Room
Target number of players to reach in order to start the game
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