Module it.polimi.ingsw.am13
Package it.polimi.ingsw.am13.network.socket.message.response
package it.polimi.ingsw.am13.network.socket.message.response
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ClassesClassDescriptionAbstract class for a response message, which is sent to the client by the serverResponse message containing the message that should be sent to its receivers (including its sender and receivers)Response message containing the information describing the choice of a personal objectiveResponse message which is sent to signal the end of the gameResponse message that is sent to a client whenever one of his commands causes an exceptionResponse message when the game reaches the final phaseResponse message containing the rooms that are currently availableResponse message which is sent when the game reaches the in game phaseResponse message which is sent when the next turn starts, containing the player who has to play in the next turnResponse message which is sent when a player has successfully picked a cardResponse message which is sent when the server has correctly received a ping from a clientResponse message which is sent when a player has successfully played a cardResponse message which is sent when a player has successfully played his starter cardResponse message that is sent when a player disconnects from an ongoing gameResponse message which is sent when a player successfully joins or creates a roomResponse message which is sent when a player successfully leaves a gameResponse message which is sent when a player successfully reconnects to an existing gameResponse message containing the points of all the players after the last turn has been played (or only a player is left and the reconnection timer expired)Response message which is sent when the game starts, containing the game state at that momentResponse message which is sent to the player who just reconnected to an already started match, containing the game stateResponse message containing the list of players, one of which has won the game.